New player advice

Introduction

KARDS is easy to learn as it is related to conventional strategy and card games. The strategic depth of KARDS, however, is compelling.

To help kickstart your KARDS career, we have compiled valuable tips and tactical advice.

Learn more about:

  • Card details

  • Trigger effects, Orders and Countermeasures

  • Boosts and Combos 

  • Battle tactics

Card Details and Abilities

Especially in the beginning, it is important to understand the info presented on a card. 

The costs of a unit (deployment and operation) and its attack/defense values are straightforward and visible on the card.

Many cards have extra abilities which considerably increase their tactical and strategic value.

The KARDS Encyclopedia, accessible in game, has detailed information about each ability. You can also browse through the entire card collection and review each card.

Here are examples that you will regularly encounter in KARDS:

  • Blitz - The unit can operate (move and/or attack) the same turn they came into play. This means, you can deploy the unit and immediately use it. Without Blitz, you need to wait one turn after the deployment until you can use the unit. This ability affects only the deployment turn. 

  • Fury - This unit can operate twice (move and/or attack) during one and the same turn. 

  • Guard - Adjacent units cannot be attacked except by bombers and artillery. You can also guard your Headquarter. 

  • Smokescreen - This unit cannot be attacked by other units until it has moved or attacked on its own. However, the unit can be damaged by trigger effects and Orders. 

Battle tactics

In the heat of the battle, it is easy to lose sight of all your units and orders available in your arsenal. The able strategist, however, keeps a cool head and has nerves of steel even in the wildest battle!

Here are some hints that can help you keeping your troops together and winning more battles:

  • Always check your hand for boosts that might benefit troops already on the battlefield. Use these boosts before you attack with your units.
    Example: TYPE 93 buffs all friendly units with +1 attack. If you want to deploy this unit, do this at the start of your turn so that your troops on the field can attack with the buff.

  • Get extra draws at the start of your turn. For example, if you use BLOODY SICKLE (one damage to your HQ and one target unit plus one card draw), do that before you deploy your other units. This way, you can adapt to the new card draws and adjust your tactic.

Join the Fight!

Kards is easy to learn, but hard to master. Battles are won by cunning, tactics, experience and strategy. Do you have what it takes?

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