Kards Academy
Getting started
Here are the top 5 tips to learn the basics of the game fast, get better decks and start building your collection efficiently.
Complete all the starter campaigns.
Improve your starter decks. Check out our guide with examples for each nation!
Collect the first week login rewards.
Do the missions and collect gold for the first win of the day.
Collect the free pre-built decks in national progression and early wildcards and packs.
Improve your starter decks
While KARDS comes with some good starter decks right out of the box for free after completing a couple of starter campaigns. By combining just the cards from the free starter campaigns, you already get more powerful decks!
This will boost your progress and kickstarts your success on the battlefield of KARDS!
Especially as a new player, you might like to get some tips and tricks how to improve your starter decks. To that purpose, we have compiled improvement suggestions for the starter decks of each nation.
Card Abilities
- Ambush – When attacked for the first time each turn, this unit deals its damage first and receives no damage if it destroys the enemy unit
- Fury – Units with Fury can attack twice each turn.
- Guard – Adjacent non-guard units cannot be attacked except by bombers and artillery.
- Smokescreen – Unit cannot be attacked by enemy units. A unit loses Smokescreen if it moves or attacks. Guard units and units in the frontline cannot have Smokescreen.
- Heavy armor – Unit receives {0} less damage when attacked by other units. Unit can have Heavy Armor 3 max.
- Pincer – When this unit is deployed from hand, choose another friendly unit. While both are on the battlefield, both get the Pincer benefit.
- Mobilize – Unit gets +1+1 at the start of its turn. Unit loses Mobilize when it takes damage.
Vocabulary
Nerf? Buff? What are they talking about? Here is a list of some of the most used Kards terms and expressions.
- Buff
- Strengthen
- Nerf
- Weaken
- Removal
- Cards and effects that destroy or otherwise neutralize enemy units.
- OTK
- One turn kill
- Dead card
- A card in hand that is irrelevant or unplayable.
- Ladder
- Ranked play. Climbing the ladder refers to players playing ranked games, accruing more points, and working their way up the ranks.
Learn from the masters
Make sure to check out these video guides and content from some of our best players and content creators. Learn about the meta, economy, deckbuilding, tactics and more. We highly recommend watching some of these videos if you want to take your Kards experience to the next level.