Blood & Iron: Shock

about 1 month ago

Shock tactics are an offensive maneuver that attempts to place the enemy under psychological pressure by rapid and overwhelming attack incapacitating the defenders or causing them to retreat. The Red Army took this concept to the next level in WWII creating Shock armies with the specific structure to break through the enemy lines.

In the game this will give units with Shock a first strike ability. The new Shock mechanic gives your units a one-time advantage of attacking without taking return damage from the defending unit, making their first strike even more devastating. This will be particularly effective against ambush units as their effect will not work since they now cannot do damage.

We will expand on the Fight mechanic. Usually this means units that have Fight will fight with a target or random unit at deployment. Deployment is not the only way this happens, it can also be an order or an ability that triggers this ability.

All of this is aimed at bringing fighting units to the forefront of the expansion. Think big powerful units battling to take control of the field. This will expand the options of Kard generals and allow them to choose their tactics to victory.