BLOOD & IRON: NEW KARDS EXPANSION ARRIVES NOVEMBER 28TH
about 2 months ago
On November 28th, KARDS enters a new era with the release of Blood & Iron, the highly anticipated Winter Expansion.
Featuring 87 new cards and the groundbreaking Shock mechanic, this expansion puts battlefield combat in the spotlight, offering fresh tactical depth and thrilling opportunities to command the forces of WWII like never before. From tank and armored warfare to strategic support units and unit-to-unit action, Blood & Iron adds exciting new dynamics to every match.
Expansion Highlights
87 new cards
Fresh reinforcements for all factions, with 15 cards for major nations and 3 for minor nations.
Shock keyword
Units with Shock can attack without receiving return damage on their first strike, adding a strategic element to gameplay.
Balance changes and Reserve Pool updates
Several reworked cards return to active duty from the Reserve Pool, and some existing cards receive balance adjustments. More details will follow in dedicated articles.
New Battlefields
Each major nation receives one new battlefield with new visuals matching the overall expansion theme of Blood & Iron.
Additional improvements
Bug fixes, performance enhancements, and ongoing adjustments to the Blitz tournament system.
New Keyword: Shock
The new Shock mechanic gives your units a one-time advantage of attacking without taking return damage from the defending unit, making their first strike even more devastating. Use this ability wisely to tip the scales in your favor.
Nation-Specific Features
Britain
Gains strategic bonuses by punishing enemies for making no or wrong attacks; additional minor theme around pinning.
Germany
High-attack units dominate, with good Fight cards. Also benefits for damaging the enemy HQ.
Soviet Union
Shock units take center stage, alongside iconic T-34 tanks and Fight mechanics for decisive engagements.
USA
The famous Sherman tanks play a key role, supported by a powerful 3-operation cost theme that enables efficient and precise tactical strikes.
Japan
Small Shock units provide tactical opportunities, while big units boast strong stats but come with downsides that can benefit the enemy.
Pre-orders Available Now
Secure your pre-order for Blood & Iron in the in-game shop! Along with exclusive content like the Blood & Iron card back, you’ll enjoy enticing discounts on card pack bundles from the new expansion.
Don’t miss out on your chance to strengthen your decks with massive discounts before the tanks roll out on November 28th.
Spoiler Season Starts Now!
The wait is over—spoiler season for Blood & Iron begins today! Our spoiler season starts with a bang as we reveal 10 of the new cards right here (disclaimer: spoiled cards can occasionally still receive minor changes before release), offering you the first glimpse at the game-changing strategies and powerful units coming your way.
With more reveals on the horizon, make sure to follow our weekly updates to stay ahead of the competition as we countdown to launch.
Card Reveals
PANZER IV-H
The PANZER IV-H is a German tank unit of limited rarity, that costs 7 Kredits and costs 2 Kredits to operate. It has 5 attack and 5 defense. Panzer IV-H fights an enemy unit on deployment and becomes a Veteran if the enemy unit is destroyed. If Veteran it gives friendly ground units with 4 and more attack Blitz.
HUMBER Mk IV
The HUMBER Mk IV is a British tank unit of Standard rarity, that costs 1 Kredit to play and 1 Kredit to operate. It has 1 attack, 2 defense, and keywords Fury and Shock.
BREAKOUT
A British order of Limited rarity, BREAKOUT costs 1 Kredit to play, and it gives a Veteran unit Fury and Shock.
GLIDE BOMBING
GLIDE BOMBING is a German order of Standard rarity, that costs 2 Kredits to play. It gives a target unit 0 attack until your next turn with the added bonus of drawing a card if the unit is destroyed this turn.
57th RIFLES
A Soviet infantry unit of Special rarity, the 57th RIFLES costs 4 Kredits to play and 1 Kredit to operate. It has 4 attack, 5 defense and makes any friendly T-34 tank that is added or deployed Fight and random enemy unit.
TURNING POINT
A Soviet order of Special rarity, TURNING POINT costs 2 Kredits to play and any excess damage from your T-34s the turn it is played is dealt to the enemy HQ.
PONTOON BRIDGE
A US order of a Limited rarity, PONTOON BRIDGE costs 2 Kredits to play and gives a friendly unit +1 attack and +2 defense. If the unit had 4 or more attack, its operation costs is set at 0 as well.
2nd MICHIGAN
A US infantry unit of Special rarity, 2nd MICHIGAN costs 4 Kreditis to play and 3 Kredits to operate, has 6 attack and 6 defense. In addition, every time you operate a unit that cost 3 or to operate, you gain 2 Kredits.
TYPE 4 Chi-To
A Japanese tank unit of Elite rarity, TYPE 4 Chi-To costs 4 Kredits to play and 2 Kredits to operate. It has 4 attack and 5 defense and keywords Smokescreen and Shock. It gives friendly units +2 attack while they have Shock.
DEFEAT IN DETAIL
DEFEAT IN DETAIL is a Japanese order of Special rarity and costs 1 Kredit to play. All your units get the ability "Gets +1 attack and +1 defense when it damages the enemy HQ."
That’s it for now!
Keep a vigilant watch on the horizon; we'll be unleashing new cards daily throughout the spoiler season. Stay in the thick of it for a stream of exciting reveals leading up to the launch on November 28th!