KARDS Fall Release is Live - Patch Notes

about 9 hours ago

The KARDS Fall Release has arrived!

This third major release of the year brings a major new feature, card changes and general enhancements, including:

  • Blitz Tournaments

  • Card balancing

  • Reinforcements from the reserves

  • New battle ready decks

  • World Championship 2024 

…and more!

Check out the full breakdown below of all the thrilling things that have arrived with the Fall Release on September 19th, as well as a comprehensive list of bug fixes included in this update.

Features

Blitz Tournaments

This new game mode introduces single-elimination, sit-and-go tournaments for eight players, offering quick, competitive matches. The action starts as soon as eight players are ready, and with a shortened turn timer, matches move swiftly. Players can enter with 200 gold or 20 diamonds, and bring their best deck to compete for valuable rewards like Gold cards, Standard and Officer Core Card Packs.

The mode also features a seasonal leaderboard, resetting each month to highlight top players and keep the competition fresh. This is the first iteration of Blitz Tournaments; further improvements and expansions are planned based on player feedback and our own insights. Be ready for fast-paced, focused competition when the update drops on September 19th.

For more info, dive into our dev blog here:

Card Balancing

The September 2024 balance patch brings adjustments to 14 cards in KARDS, aimed at fine-tuning the current meta. While the overall game balance is in good shape, a few cards, including those with the Retribution mechanic, are seeing tweaks to maintain competitive diversity. Notable changes include updates to Uprising, Yank, and Outrage, all designed to keep these cards in check while preserving their strategic value. Buffs to underused cards like First Responders and 2e RMT aim to open up new deck-building opportunities.

In addition to the card adjustments, several text updates will clarify abilities without impacting gameplay.

Check out all the details in the announcement dev blog here: 

Reinforcements from the Reserves

18 reworked reserve cards return to active duty. These reworked cards aim to support minor themes and revitalize old archetypes rather than significantly shake up the game. Each major nation receives three reworked cards, with one card each for France, Italy, and Poland. Players can find these cards in Core and Covert Ops packs or within the new Battle Ready decks.

The reworks range from tactical adjustments, like the revamped Tactical Withdrawal, to more impactful changes like KV-2’s new ability. 

Check out all the details in the announcement dev blog here:



New Battle Ready Decks

New Battle ready decks have arrived! Following the introduction of Battle Ready Decks in the Spring Release, we have seen quite the demand for new Battle Ready Decks with each major release. 

We follow the call and introduce five brand-new Battle Ready Decks. Each of the decks revolve around a specific theme and allow you to jump into action right away. These are new decks:

  • Bratwurst & Baguette (Germany, France)

  • Double Dipping (USA, Italy)

  • Guards! Guards! (Britain, Finland)

  • Smoke & Mirrors (Japan, Soviet)

  • Heavy Metal (Soviet, Germany)

Any battle ready deck can be accessed and built from the Battle Ready Decks menu after it has been acquired. Access this menu from the “Create a New Deck” interface.

World Championship 2024

Get ready for the KARDS World Championship 2024! 

The KARDS World Championship is the biggest esports event of the year in KARDS. It’s open for anyone interested and somewhat skilled in competitive gameplay.

The first in-game qualification round starts shortly after the Fall release. Mark the 28th of September as the start of the first in-game qualifier! 

Learn all about the World Championship 2024, how to join and the prizes of the various stages:




Bug Fixes

Account

  • The user account can be deleted without taking the user to the website. Fixed.

Audio

  • The sound of the adding a unit is not played after the unit has been added to the support line. Fixed.

Battle

  • In the interaction between SEAGULL and KV-1 1941, SEAGULL's effect did not refresh before the card draw at the start of the turn. Fixed.

  • The added defense for the "Alpine" unit is shown after the CARELESS TALK countermeasure is triggered and destroys the unit. Fixed.

  • The damage shown on the CARRIER BATTLE is not changed after shuffling back to the deck. Fixed.

  • The YAMAGATA REGIMENT unit ability is not triggered after a "Covert" unit is deployed. Fixed.

  • The CANNONE DA 47 unit ability is triggered if a "Covert" unit is located on your battlefield. Fixed.

  • COMMANDOS KIEFFER can damage "Covert" units. Fixed.

  • The COLD TRAP countermeasure is not triggered after a "Covert" unit has attacked. Fixed.

  • The GRUMMAN GOOSE unit ability is not triggered after the unit with 0 attack attacked the enemy HQ. Fixed.

  • Five units are located on the support line after rearranging by the NIGHT BOMBING order ability if "Covert" unit is located on the support line. Fixed.

  • The default version of the unit is added to hand after the "Salvaged" unit buffed by RETRIBUTION order is destroyed. Fixed.

  • The BRYANSK IRREGULARS unit destruction ability is triggered on the redeployed unit in the same turn. Fixed.

  • The revealed 103RD CAVALRY RECON unit ability is triggered on the next turn after it is added to the battlefield. Fixed.

  • The 37MM BOFORS GUN unit ability is triggered after a "Covert" unit is moved to the frontline. Fixed.

  • The excess damage is dealt to the enemy HQ after the FRIENDLY FIRE countermeasure is triggered. Fixed.

  • After VICIOUS SALVO order is used, the adjacent units are suppressed and then the target unit is dealt 3 damage. Fixed.

Campaigns

  • The national logo does not match the campaign nation after completing the battle. Fixed.

  • The "Objective Stars" are not highlighted in red during the "Matanikau" mission after failing. Fixed.

Localization

  • Several small bugs in the various localized versions have been fixed.

User Interface

  • If alternate art is activated, the default art of the MEN OF STEEL order is shown before choosing the ability instead of activated alternate art. Fixed.

  • The icons of the units are not shown after reconnection to the battle on the enemy's turn. Fixed.

  • The "Desert Binoculars" item overlaps the card on the support line if the support line is full. Fixed.

  • Gold cards are shown as non-gold after clicking and canceling dragging in the "Deck Builder" menu. Fixed.

  • Not all enemy board items are interactive in the battle. Fixed.

  • Cold coffee? Outrageous! There is no smoke above the Tin Coffee Cup on the enemy side. Fixed.

  • The action in the "Battle Log" is shown twice after the KURUME REGIMENT unit is destroyed by the CODE OF BUSHIDO order. Fixed.

  • The "Lighter Star" can be triggered without opening it. Fixed.

  • Crate points were shown incorrectly if the Crate timer is 0 and the user gets the crate points before getting the crate reward. Fixed.

  • The pop-up with the "Daily missions" sometimes fails to be shown after launching the game. Fixed.

  • The description of the "Suppress" ability is missing in the pop-up after hovering on the 36TH CAVALRY in the collection view. Fixed.

  • Text is not removed from a unit after the unit is suppressed. Fixed.

  • The "Blitz" text is not shown on the deployed units after the EXPLOIT THE GAP order is used. Fixed.

  • The quantity of the cards in the battle-ready deck is shown as 0 in the "Shop" menu if these gold cards are already in the "Collection" menu. Fixed.

  • The reject timer immediately disappeared after using the Reject function on the Mission pop-up. Fixed.

  • Various minor bugs have been fixed in the tutorial missions.



That’s all for now. We thank all of our players and the KARDS Community in general for reporting bugs and discussing the game balance. If you want to get involved, join us on Discord!