
Naval Warfare - Patch Notes
1 day ago
Greetings, Commanders!
We’re thrilled to bring you the latest patch for KARDS, including the brand new major expansion Naval Warfare!
Naval Warfare Expansion
Naval Warfare introduces a bold new chapter in KARDS, packed with strategic depth and exciting mechanics:
87 new cards: Reinforcements have arrived! Each major nation receives 15 new cards, and minor nations receive 3 each.
Convert mechanic: Transform cards into different cards, with conversions either being negative or positive.
Navy subtype: This new subtype offers a trove of new possibilities and synergies with the new naval cards.
This expansion shakes up the battlefield with powerful new tools and tactics. For full details, visit:
The latest Reserve rotation is now live:
20 cards have returned to active duty.
107 cards have been rotated into the Reserves.
See the full list of card changes here:
Player Profiles
Brand new player profiles and achievements have arrived in KARDS!
Your player profile displays key information about you, including the highest rank you have achieved, the highest battle mode win streak you’ve gotten, and number of unique cards owned. It also prominently displays your player portrait, name and current rank.
Achievements can be earned through various avenues in gameplay, including winning a certain number of PvP matches, destroying a certain number of specific unit types, or reaching certain national progression levels. Achievements can be displayed on your profile for all to see, or, if you prefer, you can opt-out of the public profile in the Options menu.
Check out more details on the new player profiles here:
Bug Fixes
Included with the Naval Warfare patch are a few bug fixes:
A unit removed from play by a SENDAI REGIMENT stolen from an enemy’s deck by the ME BF 109 G Fi was incorrectly returned to the friendly battlefield after the SENDAI REGIMENT was destroyed. Fixed.
An enemy Countermeasure with the “When the enemy deploys a unit” ability was incorrectly triggered if a unit with the “Deployment: Choose a card” ability was located on the friendly battlefield after the AIR ESCORT order was used. Fixed.
The DEFEAT IN DETAIL Order ability was not correctly triggered after excess damage was dealt to the enemy HQ. Fixed.
A unit with 10 or more defense could not be targeted by URAL FACTORIES. Fixed.
After using the COVERT OPERATION Order, Covert units were added in an incorrect position on the support line. Fixed.
Even though Covert cards were always counted as units, some cards were inconsistent in how they interacted with them. Fixed.
The ability icon of a Covert unit incorrectly re-appeared after reconnecting to a battle. Fixed.
Also included in this patch are some general behind-the-scenes improvements.
That’s all for now. See you on the battlefield, Commanders!